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Buried Gems of the PS1

By Pxtl in Media
Sat Nov 27, 2004 at 12:08:04 AM EST
Tags: Software (all tags)

These games aren't the best, nor are they the prettiest.  Instead, these are the games I played with my friends - the games let us kick the ever-loving-crap out of each other in increasingly fascinating ways.  These are the most original head-to-head sleeper hits on the Sony Playstation.

Just some fun stuff you might've missed the first time around.

The PS1 is currently the bargain-bin leftover of the console world, where its outdated hardware belongs.  For those of us who are interested in trying out the most oddball and esoteric gameplay ideas that designers could stuff into a disk, that's the best time for a console.  You can get a decent PS1 for $30 with pads, so there's no barrier to entry for trying new things, and many of these games are $5 if you know where to look, and that's all if you shop in-store.

The PS1 had what might have been the most diverse library of all the game consoles.  The list of bizarre games is endless, but I've picked out a few multiplayer titles that I still play the hell out of.

BallBlazer Champions: a common bargain-bin game, imagine a Kart game reformatted into 1-on-1 soccer match. The game makes some odd design decisions - controls are extremely inertial, making it very difficult to aim correctly, but the game compensates with a "snap" button that quickly allows you to quickly target the ball.  The graphics are very nice for the PS1, and the various maps are incredibly inventive. The weapons are pretty much what you'd expect - chainguns, missiles, mines, and my fave, the "ball caller". The game can be very frustrating because of its sluggish control, but in the end is solid and very unique fun. Its not hard, and its cheap, so pick it up and play through the singleplayer game on an afternoon. Quick recommendation: you might want to take a look at the control window, the default controls are the stupid "hold this button to strafe" instead of L/R strafing. Plus, it has the LucasArts classic 64/Atari game included as an easteregg.

Grid Runner: I can't recommend this little gem enough, and I see it filling bargain-bins everywhere. The game is very, very odd and kinda ugly. Its a top-view 1-on-1 maze game. One player is "it" the other is an unnamed position I call "runner". The map is full of flags that can be switched to a player's colour, and the game ends when a set number of flags (depends on the map) are your colour. Only the "runner" may switch flags. Fundamentally, the game is tag - to stop being "it" you have to touch your opponent. To fight, you have a variety of weapons including a stun gun, homing slowdown missiles, a teleporter, mines, and a bridge-building action (instead of jump) - but all of these take energy, which must be hunted down on the map. The maps are bizarre, with demented systems of ice, teleporters, catapults, speedboosters, conveyor belts, and other fun features that used to be plentiful in games but have gone out of fashion in the gaming world.

Evil Zone: I wouldn't think that an extremely rigidly structured fighting game would be good... and in many ways it isn't. But it is very inventive, and I find it fun when I'm in an odd mood. The game was quite obviously designed for the PC, even though it never made it there - it only has two attack buttons (like a PC pad) and it uses no "rolls" that are the bane of keyboard gaming. All of the attacks are long-ranged fireballs in the like, using simple combinations of "forward+attack" or "forward+attack+attack". Usually the "attack+attack" moves are secondary, less useful moves, so players quickly learn to think carefully and avoid button mashing. The characters are awesome - the game is a veritable "Battle Of The Stereotypes": There's the school girl; the Ultraman look-alike; the creepy little girl; the big oaf - they're all developed out in their TV-episodic "story" modes. Another odd feature is that the game has tons of scripted movie-style moves, which is both a plus and a minus for the same reasons as in Final Fantasy (Oooooh, that was cool... for the first couple of times, but now its just long).

Armored Core: While this game gained a lot of momentum on the PS2 in its later sequels, most of the players agree that the original PS1 title was the best in the series.  The game feels like a smooth cross between Virtual On and Heavy Gear II.  The robots are completely modular, and the parts all look spectacular and fit together nicely.  Since everything in the game has a jetpack, the gameplay is bewilderingly fast.  To compensate, the game uses a lock-on targetting system you'd expect to see in a jetfighter game.  A must-have for giant-robot fans.

Carnage Heart: You won't find this one - its kinda rare, for good reasons. Robot design and programming as a video game. Like armored core, you buy parts and build robots, but a team this time. Then you program them. An interesting feature: different processors have different clockspeeds and memory spaces available for your program. The programming is a cute 2d grid based graphical language.

Destrega: an isometric fighting game with a wonderfully complex fireball spell system. You have an energy bar with enough power for 3 shots that recuperates quickly. Each button represents one attack type, Tidu, Este, or Fo - Fast, Strong, or Spray. By hitting the other buttons rapidly, you can burn energy to "modify" the core attack. So hitting "Este" then "Fo" fires a spray of "power" attacks, alternetly hitting "Fo" and "Este" takes your regular spray attack and makes it bigger and the projectiles more difficult to deflect. Combine that with a solid system of dodging, dashing, shielding, and other tricks makes a unique game. It also has one of the most amusingly bad "sexy" characters, who when "breathing heavily" looks like her breasts are pointing up and down.

Unholy War: What the Star Control team did for the Playstation. Essentially, it's like Star Control 1 or Archon 2 (two boardgame/action hyrbids from the same dev team) except with modern graphics and gameplay, using the "Mario 64" style of 3d platformer control.  14 different units to play, each with completely different fighting styles in-combat and special powers at the game's strategic map.

Future Cop LAPD: An unremarkable top-view maze shooter with a remarkable multiplayer deathmatch-strategy mode. In multiplay, the map is full of neutral turrets and bases that you have to "tag" to claim... as you tag more and destroy more enemy turrets and structures, you gain money to buy support vehicles and whatnot. Kind of a "1-click-strategy" approach. It gets old pretty fast, but its an exciting and interesting way to make super-simple action-RTS.

Critical Depth: Twisted Metal's long-forgotten little sister. This game is friggin' awesome. The catch is that it is ludicrously complicated. The control scheme is obscene, with each command button mapping to 2 different controls (doubletap the quickturn button to strafe, shield to deflector, brake to reverse, and thrust to afterburner), Twisted Metal style "special moves", an energy bar, a weapon inventory, a variety of vehicles to choose from, and an incredibly intricate and fun objective. The principle is this: you pilot subs around in a 3d underwater environment. You and a hodge-podge of other submersible treasure hunters are tracking down "powerpods" - big glowy spheres on the map. There are 5 on each map, and they appear on radar. If they are in a player's posession, then that fact is displayed on radar as well. Each powerpod gives you a QuakeRune-like ability (damage, speed, resist, etc) - which almost makes up for the fact that each powerpod you have also makes you more of a target. Once you gether all 5, you go to a portal to exit the level. This game has so much potential - it belongs on the internet, not trapped with only 2 players and a horde of bots like the PS1 provides. The soundtrack is an excellent epic synth/orchestral mix that is obviously of naval and pirate movies. In general, it makes up for its bewildering controls and stat-bar oriented combat with its wonderful power-pod based objective.

Brigandine Grand Edition: Pokemon for adults, really.  The game pretended to be an RPG, but was actually a stunning strategy game.  The game takes place on a warlords-style map, with each city producing "monsters".  Unfortunately, the monsters need to be commanded by a hero, so you train and level up your heroes, each hero commanding a squad of monsters into combat.  Battle is turn-based and takes place on an expansive hex-grid.  In combat, the squads of monsters are each depending on their respective heroes, so there is tons of strategy surrounding protecting and attacking the enemy heroes.  An excellent game - it looks like Final Fantasy, sounds like Pokemon, and plays like Warhammer.  Unfortunately, only the limited release Grand Edition is multiplayer.

Bushido Blade: A fairly popular game in its time, but forgotten now.  Bushido Blade took a completely orthogonal approach to fighting games - a realistic one.  It focusses on swordsmen with a variety of weapons and styles, and unlike most games, takes their weaponry seriously.  Anything more than a glancing blow in this game is a lethal one.  As a result, the game is played round-after-round of extremely intense action, as one mistake is all it takes to lose.  This is one that got a lot of use at parties over drinks.


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Related Links
o BallBlazer Champions
o Grid Runner
o Evil Zone
o Armored Core
o Carnage Heart
o Destrega
o Unholy War
o Future Cop LAPD
o Critical Depth
o Brigandine Grand Edition
o Bushido Blade
o Also by Pxtl

Display: Sort:
Buried Gems of the PS1 | 69 comments (53 topical, 16 editorial, 0 hidden)
hey, guess what (1.04 / 23) (#2)
by WetherMan on Thu Nov 25, 2004 at 03:18:37 PM EST

children in china and india spent their youths learning and becoming productive members of society.

looks like you just spent your childhood contributing to the kicking the west is about to get in the next 20 years.

good one.
fluorescent lights make me look like old hot dogs

y'know, you can do both. (none / 1) (#3)
by Pxtl on Thu Nov 25, 2004 at 03:21:02 PM EST

Actually, I'm one semester away from getting my comp. eng degree.  If not for my love of computers, learned through gaming, I would've gone into illustration.

[ Parent ]
actually (2.66 / 12) (#6)
by forgotten on Thu Nov 25, 2004 at 05:02:10 PM EST

children in china and india spend their youths in sweatshops putting together the electronics so that we can play these games.


[ Parent ]

PsFun (none / 0) (#65)
by Hentai chibi on Wed Dec 01, 2004 at 03:12:44 AM EST

the playstation had a huge arsenal of games, and even to this day they offer gaming that any of the next gen consoles cannot, whenever i go around to my parents house all he ever seems to do is be playing Abes Oddysee... ...and my girlfriend, all she ever does is play RPGs...but only from the PSX, (finAl fantasy among others) even to this day i remember getting my playstation with the 'princes trust' CD and listening to the track 'blown away' while watching games like wipeout on the screen gone are the days of gaming for the game, we are now in the world of gaming for the looks
I Live In The Weak And The Wounded...
[ Parent ]
You picked two of my favorite games (3.00 / 2) (#10)
by porkchop_d_clown on Thu Nov 25, 2004 at 08:26:37 PM EST

Armored Core and Future Cop. The Future Cop multi-player mode was a complete hoot. I think I'll see if we still have the disk and challenge my son to a duel right now!

A bird does not sing because it has an answer. It sings because it is insane. - Obscure Chinese Proverb
Grid Runner (3.00 / 2) (#11)
by iLurk on Thu Nov 25, 2004 at 09:08:25 PM EST

Grid runner is great. We had it for Sega Saturn. Probably the only game I was better at than my brothers were.

Other people's old games (3.00 / 4) (#12)
by sien on Thu Nov 25, 2004 at 10:21:45 PM EST

Old games for the Amiga are still things I'll fire up once in a while. The thing is though that most of the time people who played the games first time around are into them but people who didn't tend to look on them unfavourably. I've spoken to a few people who played Kick Off on the Amiga and it's still regarded as about the best foolball game they ever played, but try telling that to someone who's never played it before.

Kids are easier, a guy I work with kid's love Gauntlet.

But we have a sort of addiction to modern stuff.


Lo, two decades have past yet... (none / 0) (#32)
by porkchop_d_clown on Sat Nov 27, 2004 at 12:09:38 AM EST

I still find myself humming that weird theme to Blood Money.

Alas, poor, Psygnosis. I knew them well.

A bird does not sing because it has an answer. It sings because it is insane. - Obscure Chinese Proverb
[ Parent ]

so true -nt (none / 1) (#34)
by forgotten on Sat Nov 27, 2004 at 03:55:54 AM EST


[ Parent ]

Hmmm (1.00 / 29) (#14)
by Big Sexxy Joe on Thu Nov 25, 2004 at 11:25:59 PM EST

That's interesting.  An article about how you amused yourself as a child.  I think I'll write an article about jerking my cock.

I bet it will be better than this one.

I'm like Jesus, only better.
Democracy Now! - your daily, uncensored, corporate-free grassroots news hour

Why not just post a video? [nt] (2.71 / 7) (#15)
by Stick on Fri Nov 26, 2004 at 12:00:13 AM EST

Stick, thine posts bring light to mine eyes, tingles to my loins. Yea, each moment I sit, my monitor before me, waiting, yearning, needing your prose to make the moment complete. - Joh3n
[ Parent ]
Wasn't that you in the nullo story? ^_^ nt (none / 1) (#23)
by spasticfraggle on Fri Nov 26, 2004 at 08:07:30 AM EST

I'm the straw that broke the camel's back!
[ Parent ]
A little off-topic but (2.33 / 3) (#17)
by MechaA on Fri Nov 26, 2004 at 01:26:35 AM EST

Is anyone else into Tetris Attack for the SNES?

k24anson on K5: Imagine fifty, sixty year old men and women still playing with their genitals like ten year olds!

Crack Attack (none / 1) (#44)
by TheLer on Sat Nov 27, 2004 at 01:45:47 PM EST

Check out Crack Attack, it's a great Tetris Attack clone for Windows/Linux.

[ Parent ]
Yes. (none / 0) (#50)
by CaptainSuperBoy on Sun Nov 28, 2004 at 12:21:26 AM EST

Yeah, we still play that one on the SNES sometimes. They made an N64 clone by the way, it's called Pokemon tower or something like that. It's Pokemon branded but it's the exact same game, with none of the annoying SNES slowdown.

jimmysquid.com - I take pictures.
[ Parent ]
If these are old games..... (1.66 / 3) (#19)
by The Amazing Idiot on Fri Nov 26, 2004 at 02:53:47 AM EST

Why not include torrents for those wishing to play them?

From my very limited research (shopping and stuff), they arent on sale where I live. I guess, under these terms, it sorta is abandonedware. As long as you dont make a profit off of it, I think it'd be overlooked.

ebay cheapo (none / 0) (#39)
by Infe on Sat Nov 27, 2004 at 10:10:21 AM EST


[ Parent ]
Lego gems... yawn! (1.00 / 6) (#20)
by dimaq on Fri Nov 26, 2004 at 03:33:54 AM EST

You know... (1.10 / 10) (#24)
by V on Fri Nov 26, 2004 at 09:29:27 AM EST

There's a reason those titles are rotting in the bargain bin.

What my fans are saying:
"That, and the fact that V is a total, utter scumbag." VZAMaZ.
"well look up little troll" cts.
"I think you're a worthless little cuntmonkey but you made me lol, so I sigged you." re
"goodness gracious you're an idiot" mariahkillschickens

Only popular ganes are fun [nt] (none / 0) (#66)
by ILikeCheese on Thu Dec 02, 2004 at 11:57:47 PM EST

[ Parent ]
Also, games [nt] (none / 0) (#67)
by ILikeCheese on Thu Dec 02, 2004 at 11:58:31 PM EST

[ Parent ]
Thrill Kill (3.00 / 3) (#26)
by t1ber on Fri Nov 26, 2004 at 12:35:19 PM EST

Whenever the topic of mod chips comes up and someone tries to villianize them, I point to articles like this one that list lost classics.  The WALMART near me isn't selling the old games anymore and the used ones at EBX are usually in poor condition.  One of the seriously "lost" gems is Thrill Kill (http://www.px.com/thrillkill.html).  It was never officially released but you can find tons of information on it through Google.

The game is four player mortal kombat.  Each person gets a side and your basic punch and kick and grapple moves.  Some players have weapons, longer reach, etc.  All the basics you would expect to find in any fighting game.  What sets it apart from the other fighting games is that it was so horrifically violent and sexual that the publisher nixed it.  Being a mature adult (haha, half that anyway), I grabbed the ISOs and my trusty modded-PSX, and got to work.  The costumes range from benign to leather fetish.  There's a french maid who masturbates to violence, an evil and twisted doctor in league with holocaust science, a midget wearing a devil costume, and a host of other horrible fighters.  The game progresses with successful hits gaining you "rage".  When your rage bar is full, your fighter is possessed by some evil force and can kill another fighter of your choice.  Obviously this gets beer thrown at you when playing with your friends, so I suggest you figure out who has the most empty glass and kill them.  Fatalities are a one or two button affair, and always worth the show.  The link I posted above covers one of them in the video where the head is being punted off a slain foe.  That's about right for Thrill Kill and you can expect just as much from the other fighters in terms of gore and violence.  I think it's a "must have" in any PSX collector's library due to it's history and over-the-top factor.

And she said...
Durka Durka Mohammed Jihad
Sherpa Sherpa Bak Allah
Hadji girl I can't understand what you're saying.

Re: Thrill Kill (none / 1) (#55)
by driph on Mon Nov 29, 2004 at 12:29:32 AM EST

The version you'll see floating around is a late beta, so if you ever come across it, don't be surprised if you see a few bugs here and there. That said, once you get past the somewhat shocking bits, the game really isn't that good.

Vegas isn't a liberal stronghold. It's the place where the rich and powerful gamble away their company's pension fund and strangle call girls in their hotel rooms. - Psycho Dave
[ Parent ]
Vib Ribbon (3.00 / 3) (#29)
by mcc on Fri Nov 26, 2004 at 03:51:52 PM EST

One you missed: "Vib Ribbon". This was never released in America, so good luck finding it (I've never managed to) unless you're in Europe, but this is to me one of the more interesting things ever released for the PS1. It was made by the guy who created the PaRappa the Rapper series, and it's pretty much just a pretty standard example of those "rhythm" games. You control this little stick figure walking along on a little stick figure obstacle course, and you have to press the buttons in certain patterns to get past the things approaching your stick figure. The obstacle courses you move through-- what objects appear when and how fast they're moving-- are generated in such a way as to be in sync with and based on the rhythm and content of the background music.

What makes this game interesting is that the music, rather than just being songs programmed in (though the game cd also serves as a music cd containing six or seven of the wierdest Japanese rock songs I've ever heard), is actually supplied by the game player. The game asks you to insert a music CD and choose a track, and then the game just plays the music off the CD, generating the game level from it as it goes.

I always thought that was kind of cool.

Sounds neat. (none / 0) (#30)
by Pxtl on Fri Nov 26, 2004 at 04:18:51 PM EST

Still, my list was specifically on games to play against friends.  I've never had much interest in single-player gaming.  I just figured I should stick to what I know in writing this article.

[ Parent ]
Tunnel B-1 (none / 0) (#31)
by pwhysall on Fri Nov 26, 2004 at 04:22:22 PM EST

...if only for the utterly perverse button layout and neato explosions.

The post-pub-one-you-go-back-to game, for me, is Super Puzzle Fighter II Turbo, though.
K5 Editors
I'm going to wager that the story keeps getting dumped because it is a steaming pile of badly formatted fool-meme.

Super Puzzle Fighter II Turbo (none / 1) (#35)
by j1mmy on Sat Nov 27, 2004 at 07:50:42 AM EST

is just about the finest game ever made.

[ Parent ]
by UCF BullitNutz on Sun Nov 28, 2004 at 04:29:39 PM EST

That game is still awesome. You're in this craft... I'm guessing hovercraft or some sort of futuristic antigravity thing, and you're trying to break out of "the tunnel" by unlocking doors and shit. What bugged me though, and this is the only thing, was that the game got kinda damn hard in the end. It's kinda pointless to point that out, because it'll take you a long time to get that far. Not to mention there are some neat weapons that aren't too unrealistic, and the general addictive properties of the game. It's a shitload of fun, try it out.
" It ain't a successful troll until the admin shuts off new user registration for half a year." - godix
[ Parent ]
Bushido Blade (3.00 / 2) (#33)
by edg176 on Sat Nov 27, 2004 at 03:02:52 AM EST

It's excellent. The best part is no life meter...sometimes one hit can kill, but sometimes glancing shots are useless. Sidestepping and brutal combos make this one worth having.

Best part... (none / 0) (#36)
by Anonymous Hiro on Sat Nov 27, 2004 at 07:58:27 AM EST

Yeah Bushido Blade is excellent - and the single player actually gives you multiple linked maps you can wander around an battle in - not sure why they really bothered with that but they did!

Usually one hit kills, other hits are just to get that one hit - e.g. to knock your opponents weapon far away enough so it can't block the next blow, or to cripple and make your opponent more vulnerable.

The best part is when your opponent has crippled you so you are fighting whilst rolling on your back/stomach or on your knees, and then you somehow pull off a killing blow and yell:

"Nyaah! Killed by a cripple!". Bwahaha!

The equivalent in other games - "Nyaah! killed by someone with only 1 pixel lifebar" just doesn't have the same ring to it ;).

Don't know where you can buy BB around here anymore but it works on epsxe and there was a torrent of Bushido Blade and Bushido Blade 2 around.

I prefer Bushido Blade to Bushido Blade 2. Somehow the 2nd felt like a downgrade to me - dunno why.

[ Parent ]

Yes (none / 0) (#49)
by CaptainSuperBoy on Sun Nov 28, 2004 at 12:19:35 AM EST

Another vote for Bushido Blade. I had forgotten that game, it was a blast. It was sort of unbalanced though, in the right hands that long curving sword was unstoppable.

jimmysquid.com - I take pictures.
[ Parent ]
I liked.. (none / 0) (#52)
by The Amazing Idiot on Sun Nov 28, 2004 at 01:21:36 PM EST

The revolver myself ;)

HERE YA GO! *bam*

[ Parent ]

Critical Depth? Really? (none / 1) (#37)
by deus diabolus on Sat Nov 27, 2004 at 08:06:26 AM EST

I actually have that. The funny thing is, we had four or five of them at the store where I worked, and most people weren't that interested in it. It was a tricky sell.

Wow. (none / 0) (#38)
by CodeWright on Sat Nov 27, 2004 at 09:40:30 AM EST

Some good games there -- I'll have to see if I can get my hands on some copies...

A: Because it destroys the flow of conversation.
Q: Why is top posting dumb? --clover_kicker

PS 1 gore game banned in US - can't remember name (none / 0) (#40)
by nlscb on Sat Nov 27, 2004 at 12:00:22 PM EST

I never played, but I heard about this increadibly gorey fight game. Apparently all the characters were serial killers. Chainsaws, crow bars, and possibly wood chippers were standard weaposn. I remember one detail where certain characterss would use other characters dismembered limbs as weapons.

I was told that it was banned in the US and could only be purchased as an import. Anyone know what game I'm talking about?

Comment Search has returned - Like a beaten wife, I am pathetically grateful. - mr strange

Thrill Kill [nt] (none / 1) (#43)
by Stick on Sat Nov 27, 2004 at 12:59:13 PM EST

Stick, thine posts bring light to mine eyes, tingles to my loins. Yea, each moment I sit, my monitor before me, waiting, yearning, needing your prose to make the moment complete. - Joh3n
[ Parent ]
Sadly, a bad game (none / 1) (#48)
by jt on Sat Nov 27, 2004 at 08:02:10 PM EST

As Stick said, it was Thrill Kill. It was a pretty crappy fighting game, with horrible graphics ("gore", my ass)... the engine was later used in the Wu Tang fighting game for PS1.

[ Parent ]
Cheat Code: Gradius (none / 1) (#45)
by Esspets on Sat Nov 27, 2004 at 01:54:15 PM EST

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start.

pfft (none / 0) (#56)
by runderwo on Mon Nov 29, 2004 at 03:01:55 AM EST

Why bother posting that? I'm sure it's taught as part of every modern elementary school curriculum.

[ Parent ]
sAnVEiN (1.33 / 3) (#46)
by h3n on Sat Nov 27, 2004 at 05:37:29 PM EST

The Borders Of Our Lives (1.00 / 21) (#47)
by FrogAlarmClock on Sat Nov 27, 2004 at 07:29:57 PM EST

o Well, I guess this proves everything I've been theorizing for the last six years since Clare left me because of finances. We were arguing about how we were ever going to pay off the debt we incurred from helping to pay my niece Adrianne's wedding and well since Adrianne divorced about two years later Clare told me to ask Adrianne for the money and I said, "Jesus wouldn't do that," and well she went into her huge rant about how we need to put our needs before the needs of the family and that it was un-American. At that moment I knew that Clare was getting some from the pool boy. She got tested before we got married and then I noticed that I had this growth and then she said she didn't give it to me, no sir. I guess I deserved it since I married the daughter of a free mason. Fuckin' Jews. Now I sit before the bargain bin of a Walmart on the New Jersey turnpike and I think about what or how did I go wrong. But then I got to thinking, maybe I didn't go wrong? I always thought and maybe I still do think a bit that the accident at the paper mill was my fault and that I had damn well better reap the consequences. But maybe it wasn't my fault? I remember that Adrian (not my niece) took the money for the safety seminar for his own salary. He was just being greedy. It was his fault that I went to court, got Clare pregnant as a result of performing sexual favors for the jury so I could get an innocent verdict. I had to marry Clare then and it was all Adrian's fault so if he had given the seminar I could've prevented the accident at the paper mill, never had to knock up the jury, never gotten Clare pregnant, never married her and never had to pay for her niece's weding and never gotten divorced. But now that I have been absolved of my sins against God Himself, where do I go now? I'm out on the streets of New York City and my God Given Place on this Earth is yet to be revealed and it is because of my opressor, the Jewish banking conspiracy and at its head, Jay Resop. Bloody fucking hell, I hate the little faggot. He denied me that loan back in college because he and his fuck buddies put false charges on my credit card. That was the 80's and well, in the 80's you were fucked over in the first place. Reaganomics. The Cold War. That's why I always told my old girlfriend, Adriannne (not my niece), I told Adriannne I'm getting out of this third rate town and one day, one day my Adriannne, I was going to start my own paper mill and put Adrian (not my girlfriend), that dirty man, I would put him and his paper mill out of business. Well, that was then and this is now. The 90's. You need to get with the 90's. You have, must, have to want to, you must want to have to get with the 90's. Those people bustle in out and out of their office buildings and they don't know where they're going except to the beauty parlor, the strip club, the grocery store or whatever foul hole of vice you would possibly imagine. It's like the one time I accidentally called Samuel Chev a dirty nigger because he was pissing me off and even though he was a filthy nigger I had to go write an apology to him and eventually I had to move out of time because the 'ville denied my hunting license. I can't hunt, what the fuck? Well then I had to move since back then things were so overpriced at the Stop & Shop that I just had to hunt otherwise I wouldn't be able to afford my cable hookup. I'm just going to be clear with this. I hate to Worcester town council. I hate them with all my fucking heart. They are such fucking annoying elitists. The English language fails me as a method for expressing my complete and utter hatred of them. ONE DAY I WILL FUFILL MY GOD GIVEN MISSION IN THIS WORLD AND FINALLY PAY BACK THE PEOPLE'S BANK MORTGAGE AND LOAN COMPANY FOR WHAT THEY DID TO ME BECAUSE OF MY ABILITIES.
Bloody Roar (none / 0) (#51)
by CaptainSuperBoy on Sun Nov 28, 2004 at 12:25:34 AM EST

Bloody Roar is a fighting game where you can turn from a person into an animal and rip your opponent apart. It's not a complex game but it's fast and fun, with satisfying special attacks, good graphics,  and an excellent framerate. It's no Soul Blade but there are some good special moves and most importantly, you can pounce on your opponent and rip his face off with your claws.

jimmysquid.com - I take pictures.
ZANAC x ZANAC (none / 0) (#53)
by JohnH on Sun Nov 28, 2004 at 03:29:43 PM EST

It never made it to the US, and I've never played it myself, but man... a Playstation remake of perhaps the best shooter ever made? With the NES version included? Wow. Unfortunately its makers rode the Puyo games all the way out of business, so I guess we'll never see another Compile-style shooter. A tragedy.

Carnage Heart (none / 0) (#57)
by gpapilion on Mon Nov 29, 2004 at 03:32:38 AM EST

While I never understood the name, this was perhaps my favorite PSone game ever. My friend and I spent many a late night perfecting the programming on our robots. The main strategy component was a little weak, but that really wasn't what this game was about. Programming was time consuming and difficult, but you were rewarded watching your bots whomp others. It was good practice working with a very limited memory space. I always wished someone would make an online version of the game.

They have (none / 0) (#59)
by t v on Mon Nov 29, 2004 at 10:30:33 AM EST

Java based programming:


[ Parent ]

Not a substitute. (none / 0) (#61)
by Pxtl on Mon Nov 29, 2004 at 02:52:31 PM EST

CH involved building robots from parts, including selecting weapons, processing speed, locomotive system, equipment, ect.  The programming language was (as opposed to Java) specialised, intended for non-coders (it was a 2d grid of tiles).

[ Parent ]
anyone remember sony's ps9 ads? (none / 0) (#58)
by circletimessquare on Mon Nov 29, 2004 at 08:44:22 AM EST

in 2000 sony had a series of tv spots trumpeting the "play station 9" for the year 2078, with things like "electronic spores that tapped directly into a person's adrenal gland, improved retinal scanning, a mind control system, holographic surround vision, and telepathic personal music" -wikipedia blurb

here's a link to the video of the ad

my point?

i gots none... you just reminded me ;-)

The tigers of wrath are wiser than the horses of instruction.

Mirco Machines with eight very drunk players.. (none / 1) (#60)
by razygentry on Mon Nov 29, 2004 at 10:55:22 AM EST

..you just can't beat it!

Top Shop! (none / 0) (#62)
by ethereal on Mon Nov 29, 2004 at 02:57:48 PM EST

I dunno if this is in the lofty company of the other games posted, but it's a fun family game, as long as you have a high tolerance for random activity. You basically run around a mall, buying stores and stocking them, kind of like Monopoly but somehow more fun. It's cute and strangely addictive. There's a much greater reliance on chance, so that the computer players still will beat an experienced human every few games. Also, it's been hilariously mistranslated from Japanese. So probably not such a good family game for younger kids, since they may start speaking broken English as a result.


Stand up for your right to not believe: Americans United for Separation of Church and State

PS1 Retrogaming (none / 1) (#63)
by ant0n on Mon Nov 29, 2004 at 05:01:35 PM EST

Jesus! I never thought I'd have to read a nostalgic retro-gaming article remembering those good ol ps1 (!) games. Have I gotten that old?

-- Does the shortest thing the tallest pyramid's support supports support anything green?
Patrick H. Winston, Artificial Intelligence
Shipwreckers! (none / 0) (#64)
by fatalfury on Tue Nov 30, 2004 at 04:46:29 PM EST

I would also recommend Shipwreckers. It's a very fun PS1 game.

Oldies (none / 0) (#68)
by McMick on Mon Dec 13, 2004 at 01:30:52 AM EST

http://lcs.www.media.mit.edu/groups/el/projects/spacewar/ First true computer game ever. Anyhow, so I like many of you go out and buy the high-quality junk to throw a PC together that can run the latest hard-corest 3D games, etc. but yet I still find myself playing some really old stuff (relatively speaking). However I do believe there is a point, with of course the exception of text-adventure games and MUDs, where graphical video games have to have a certain amount of um, resolution in order to interest me. Just wondering, does anyone wax nostalgic about ATARI 2600 games? 'cause even though they were big sellers way back when, 99 percent of them looked like puke compared to the arcade versions, even for back then. Things started getting a little more interesting with Intellivision, then Vectrex and the first cheap home PCs (commodore, atari, tandy & radio shack). I think these were generally more geared for graphical goodness than the IBM PC at the time, and the Apple was for rich kids so I never saw any games on it. At any rate, I think graphics from games starting around 1980 or so are interesting enough to make me revisit them from time to time, especially Commodore Vic20/64 and Color Computer games. Anything before them, save text stuff, was just too ugly for me to want to revisit them. Naturally, all actual arcade games are exceptions as well. P.S. Have you noticed how personal computers are, essentially, EXACTLY the same as they were 20 years ago? Change the shape, change the speed, but it's all there, and we keep dumping money into it in hopes that it gets better :P But damn, I could word process, spreadsheet myself to death, video game, internet (well, BBS anyhow), and all that stuff on my first IBM PC (a Packard Hell Legend 286 w/ 2MB RAM, ADLIB sound, a whopping 20MB hdd, 5.25" and 3.5" floppy drives, and to top it all off, VGA graphics (don't recall the manufacturer though)! Oh yeah and a 2400 and later 9600 baud modem, beyotch! So you add optical storage and multiply the speed and capacity by a few hundred and you have the same thing today, roughly $16,000 later. Interesting... And computers still suck at voice recognition. Hang on to your money awhile, folks. P.S. My TRS-80 Color Computer booted in 3 seconds.

Oops (none / 0) (#69)
by McMick on Mon Dec 13, 2004 at 01:34:29 AM EST

Damn, I typed P.S. twice :(

[ Parent ]
Buried Gems of the PS1 | 69 comments (53 topical, 16 editorial, 0 hidden)
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