In no particular order. I've tried to link to freely available articles where possible, but note that some require payment or access through a university to read.
The Atari 2600
Nick Montfort (2006). Combat in Context. Game Studies 6(1).
In an article about the Atari VCS game Combat, focusing on the close relationship between its game design and the features supported by the Atari's graphics hardware, Montfort quotes localroger's 2001 story "Programming the Atari 2600 VCS" for a comment localroger made on the close coupling between game code and
low-level screen-drawing code on the machine:
"I've never heard of an Atari VCS game that crashed and now I know why. There simply isn't room for the kind of sloppiness that allows a crash-level bug to slip through. If you're that sloppy, it won't even draw the screen."
Sarah Jane Delany & Derek Bridge (2006). Feature-Based and Feature-Free Textual CBR: A Comparison in Spam Filtering. In Proceedings of the 17th Irish Conference on Artificial Intelligence and Cognitive Science (AICS '06), pp. 244-253.
The authors propose (among other things) to use compression in the context of spam filtering, and claim that this doesn't seem to have been tried in the computer science literature before. They do however credit a 2003 story by KWillets, "Spam Filtering with gzip", for
first proposing the idea. A
laudable and somewhat surprising citation, since in my experience, an academic who realizes that some non-academic thought of his idea first will, rather than cite him, simply pretend he doesn't exist.
Enda Brophy (2002). The Outlaw 'Net': Opposition to ICANN's New Internet Order. ACM SIGCAS Computers and Society 32(4).
This article, surveying various alternative DNS schemes among other things, mentions Arkady's 2000 article "An Immodest DNS proposal" and its ensuing discussion.
Lior Jacob Strahilevitz (2003). Charismatic Code, Social Norms, and the Emergence of Cooperation on the File-Swapping Networks. Virginia Law Review 89(3), pp. 505-595.
In a law-review article discussing the dynamics of file-sharing communities and giving some thoughts on the possible effects of different proposed responses, a footnote cites
a 2000 comment by Chakotay, with subject line "Distributed file sharing system problematics",
in which the poster discusses freeloading on filesharing networks being bandwidth-related.
Yanlong Zhang, Hong Zhu & Sue Greenwood (2005). Empirical Validation of Website Timeliness Measures. In Proceedings of the 29th Annual International Computer Software and Applications Conference (COMPSAC '05).
The authors discuss and validate some measures for websites' "timeliness", and cite as previous work a 2002 article by tes, "Developing a Basic Numerical Metric for Web Usability".
Why XSLT sucks
Oleg Kiselyov (2005). Implementing Metcast in Scheme. Higher-Order and Symbolic Computation 18(3-4), pp. 355-370. (Older but free version.)
An article mostly about something else, but it cites tmoertel's 2002 article "XSLT, Perl, Haskell, & a word on language design" for the claim: "The XSLT Recommendation explicitly states that XSLT is designed for a limited
set of simple transformations and intentionally lacks general-purpose
functionality. Other practitioners have observed that these limitations are
quite severe: many common transformation tasks become excruciatingly difficult
to express in XSLT."
Apparently tmoertel's critique of XSLT is one of the most visible early ones, because it's also cited by several other papers in similar ways.
Testing Haskell code
Koen Claessen & John Hughes (2002). Testing Monadic Code with QuickCheck. ACM SIGPLAN Notices 37(12), pp. 65-77.
The authors discuss a tool they developed, QuickCheck, that's intended to ease testing of Haskell code. Another cite for tmoertel, as they put forth a 2001 article of his that mentions the tool favorably, "Seven Lessons from the ICFP Programming Contest", as evidence that QuickCheck is actually useful in practice.
Nupedia and Wikipedia
Andreas Neus (2001). Managing Information Quality in Virtual Communities of Practice. In Proceedings of the 6th International Conference on Information Quality at MIT (IQ '01).
Stuart Minor Benjamin (2006). Evaluating E-Rulemaking: Public Participation and Political Institutions. Duke Law Journal 55, pp. 893-941.
This pair of articles cites two quite different stories by lsanger in which he editorializes about free online encylopedias. The first article cites lsanger's 2001 story "Britannica or Nupedia? The Future of Free Encyclopedias" in support of the argument that open knowledge-production communities can produce high-quality content. The second article cites his 2004 story "Why Wikipedia Must jettison Its Anti-Elitism" as evidence that keeping "cranks", "trolls and flamers", and "partisans" off Wikipedia is a real problem. Sanger's later, more contrarian, article is cited by some other papers as well.
Eduardo B. Fernandez, Maria M. Larrondo-Petrie, Naeem Seliya, Nelly Delessy-Gassant & Markus Schumacher (2003). A Pattern Language for Firewalls. In Proceedings of the 10th Conference on Pattern Languages of Programs.
The authors cite scubacuda's 2002 article, "Guide to OpenBSD Packet Filtering Firewalls" as the canonical reference on OpenBSD packet-filtering firewalls.
Governments and free software
Lawrence Lessig (2002). Open Source Baselines: Compared to What? In Government Policy Toward Open Source Software, Brookings Institution
Press, pp. 50-68.
Lessig cites Andy Tai's 2002 article "Taiwan to start national plan to push Free Software" for its description of what the government of Taiwan is doing with regards to Free Software.
Nicholas Taylor (2006). Globalization, New Media, and Dissent: A Functionalist Analysis of the Dislocation of Interests. Georgetown University Masters Thesis.
Well, this is an odd one. The thesis cites Imperfect's 2003 article "HOWTO: Make Money Off Your Addiction", which details how one can profit by playing a lot of MMORPGs, in support of the following sentence, which appears amidst a longer discussion on sweatshops and so forth: "So-called 'click slavery' is a term specific to massively-multiplayer online
role-playing games (MMORPGs) that describes how the most efficient production
of value in game worlds, vis-à-vis the generation of saleable virtual artifacts
or the accumulation of game currency, depends on boringly repetitive tasks:
sitting around and waiting for monsters, items, or quests to spawn and
traveling long distances." This despite the fact that Imperfect's article never used the term "click slavery",
and actually described his experiences as positive and fun, quite contrary to how they're
Peter Eckersley (2004). Virtual Markets for Virtual Goods: The Mirror Image of Digital Copyright? Harvard Journal of Law and Technology 18(1), pp. 85-166.
This article, though mostly going into a much broader discussion not really related to the citation, nonetheless cites kennon's 2002 story, "R.I.P. Audiogalaxy", as the definitive reference for a history of the rise and fall of the filesharing system Audiogalaxy. Kuro5hin also gets a meta-mention as a "collaborative media site".
Jeff Shantz (2005). One Person's Garbage...Another Person's Treasure: Dumpster Diving, Freeganism, And Anarchy. VERB 3(1).
This overview of and paean to DIYism, "freeganism", dumpster diving, and miscellaneous other ways to "challenge regimes of mass consumption" cites durkie's 2003 story "Dumpster diving: an Introduction". It quotes his observation that bakeries are a good place to get food, and notes: "This is where anarchist divers come in since rather than dumpstering for personal use, they are gathering items for collective use and free distribution." K5 builds the system, and k5 rips the system.
Robert Looney (2004). DARPA's Policy Analysis Market for Intelligence: Outside the Box or Off the Wall?. International Journal of Intelligence and Counterintelligence 17(3), pp. 405-419. (Older but free version.)
This article cites a 2003 story by khallow with a much less prevaricating title, "The Policy Analysis Market: Why It is a Great Idea", since Looney basically paraphrases (quite closely, but at least with credit) the section of khallow's article entitled "PAM was just gambling".
User interfaces and your mom
Sardjawati Suleiman (2005). The Evolution of Icons: how computer
icons have changed over 40 years. Oxford Brookes University Masters Thesis.
This thesis quotes an adage from dash2's 2003 story "Great UI design lies": "the [best] user interface guru is your mum".
What's not here?
Besides this sampling of citations and some others in a similar vein, kuro5hin articles are mentioned as prior art in a surprising number of U.S. patents, and there is a large body of literature commenting on kuro5hin.org itself (no doubt attempting to dissect the magic factors that make this site such an intellectual powerhouse). Perhaps a future survey shall point out some of the more interesting mentions in those contexts.