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The Thin Lineage Between Game and Reality

By codemonkey_uk in MLP
Tue Jun 05, 2001 at 04:17:39 PM EST
Tags: Internet (all tags)

You may not have heard about Lineage, but, according to Samsung Securities, NCSoft's online game is the most popular in the world. More popular than Ultima Online, more popular than Asheron's Call and more popular than Everquest.

In an article on Time.com titled "Where Does Fantasy End?", Michelle Levander describes how the virtual obsession sweeping South Korea is bleeding into the real world.

The article describes real world revenge beatings for online killings, hacking, a 14-year-old runaway, attempted bribery, the sale of virtual weapons for real world cash or sex, and loan-sharking gangsters, amongst other things.
"Reality is only a space in which he makes a small amount of necessary money for continuing the game." - Park Sang Woo


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The Thin Lineage Between Game and Reality | 10 comments (6 topical, 4 editorial, 0 hidden)
life is boring (none / 0) (#3)
by Seumas on Tue Jun 05, 2001 at 08:48:24 AM EST

Life is boring in the post 2000 world. If you can spice up your real life with risk, adventure, raunchy escapades and seedy behavior with the online world as a means of getting there, more power to you. Even in Korea, man can't live on 9-5 jobs and sit-coms alone.
I just read K5 for the articles.
Not news but +1 still (none / 0) (#4)
by thunderbee on Tue Jun 05, 2001 at 08:50:58 AM EST

I'v seen this "elsewhere", but there is potential for discussion. I believe that as computers reach more and more people, they will discover what were just geek games until now.
The thing is, these newcommers will act ingame and off line just as they usually do, and this will be quite a departure from geek manners (whatever they might be ;-)

Reality v. Fiction (3.60 / 5) (#5)
by Signal 11 on Tue Jun 05, 2001 at 08:55:31 AM EST

This isn't any different from sports. People will lie, cheat, steal, and exchange sexual favors in exchange for tickets. They'll endanger their social relationship with their SO in pursuit of 'the game', call in sick to work when they're not, etc., etc. I know of a certain large country with a maple leaf on its flag that frequently has problems after its popular past-time game. People have gone rioting over games - sports by another name.

This isn't a revolutionary new concept simply because it's online... it's passion, pure and simple, and it's been around for as long as mankind has. And it's not limited to games either... people have lied, cheated, and stolen in persuit of money, a better job, fancy cars... virtually anything of value. *shrugs*

Deal with the personality defect of the individual who is committing these crimes to further his habit, regardless of what that habit might be, rather than attacking the habit itself...

Society needs therapy. It's having
trouble accepting itself.

There is a difference... (1.00 / 1) (#7)
by tudlio on Tue Jun 05, 2001 at 01:37:40 PM EST

At first I was going to disagree with you and say, "but online games are not real." Then I thought about the WWF, and realized that "reality" as it relates to professional sports is a pretty shaky concept.

However, I do think there's a difference between dedicated sports fans and dedicated online gaming fans. The latter are immersed in a different world, in a world that is proudly separate and deliberately unreal. It's the very lack of reality that players crave, the ability to don a different personality and a different identity.

Only the most wacked sports fans get into their sport at that level.

insert self-deprecatory humor here
[ Parent ]
subtle flamebait (2.33 / 6) (#8)
by raaymoose on Tue Jun 05, 2001 at 01:45:36 PM EST

You're just being an arse today aren't you. You want to go after a country that has problems after sporting events, try the UK, or somewhere in Europe, their football hooligans are far worse than anything you'll find in a large country with a maple leaf on its flag.

[ Parent ]
fantasy, and what has happened here (none / 0) (#10)
by teasmoke on Wed Jun 06, 2001 at 02:12:44 PM EST

There's a reason we fantasize. I think that any given person has a side to their personality that they're not expressing in their life. Perhaps aspects can't be expressed in real life. There are I think people who would be totally fulfilled as a medieval warrior, or a survivalist, or an interstellar explorer, or in some other way of life that just doesn't exist in this modern world.

So they fantasize about it. They read fiction, or play it out in their heads, or something else. A computer games is more than daydreaming, though: it's complete, and convincing, and with a minimum of imagination it's immersive.

But sometimes the line between fantasy and reality doesn't just blur, it snaps, and the fantasizing mind is let loose on the real-world self.

What has happened here? Lineage has an absurdly large following. Korean society is described as very restrictive and conforming: has an entire population been suppressing one side of their personality that they're now letting it loose? What effect will this have on Korean society? It is not just a game.


The Thin Lineage Between Game and Reality | 10 comments (6 topical, 4 editorial, 0 hidden)
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