fluffy grue voted 1 on this story.
I saw this already, so I'm voting it down. Wait, no, just kidding, ha ha, don't hit me. ;)
Seriously, this is a pretty cool thing. I can think of some ways of using real Quake2 to do this (such as writing a special spectator-type mod). Anyone remember how the original Doom beta had a CAVE-like thing where you could hook up two other computers (via the network) to act as the left and right views? Cool stuff.
Ennyhoo. I wonder why they didn't use the Quake1 GPLed source. They wouldn't have had to write everything from scratch, wouldn't have to use Performer (okay, Performer is good for some things and makes CAVE-ish stuff easier, but I'm sure the Quake engine doesn't make it TOO hard to implement the necessary stuff for head-tracking et al), and so forth. Maybe if they'd implement this as a semi-"dumb" Q2 client and used another system for the gameplay stuff, everything would be more fun, since you could play against others who didn't have CAVEs, for starters, and you wouldn't have to reimplement everything.
In the meantime, I want a CAVE. If only projectors weren't so expensive. I'm sure one could be rigged up with commodity computers, but at that scale of hardware it'd probably be better to just use iGlasses or something.
"Is not a quine" is not a quine.
I have a master's degree in science!
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