My little brother has SOCOM. It was ok, but lag was pervasive (and it was silly to have to type text in the "chat rooms" when you have the mic).
So, you tried one game and instantly hate a piece of hardware that the game makes use of, and all the other games out now and that will come out for it that will use completely different means of internet play. Your complaint about typing in chatrooms is not very good. Most chatrooms I have seen with voice allow typing too, since voice chat is not really that great yet. Perhaps they didn't feel it was necessary to include it, in either case it only has a bearing on the SOCOM developers.
So far, Final Fantasy has been announced to support online (sort of -- when they get the game finished).
Squaresoft is not Blizzard, so I don't expect that to take too much longer. It may not be a great game because of the nature of the previous FF games being one-sided and for one player, but that remains to be seen. Still, it is the main reason I wanted a PS2 NIC.
Grand Theft Auto is still up in the air.
I've read an official statement from Rockstar saying that they plan to make an online version of GTA. What this means exactly could change, or they may go out of business or be bought and not be able to do it, but so far they've not given me a reason to not believe them.
That said, I could turn your statement right back at you: there's not many games on the PS2 I like.
I believe this is merely opinion, as was my statement. However, I am considering getting a GameCube because there are games I want that are on that system as well. It means a great deal more to me that I don't know of any games I want that are X-box exclusive.
Final Fantasy turned sour, in my mind, after FFIII (and I can always play the first 3 in emulation.
More opinion, which goes against the vast majority of Final Fantasy fans. I guess you never played FF7, which most consider to be the greatest one ever.
I have Grand Theft Auto on the PC, and I can do far cooler things with it (tweak missions using various hacks).
There are some advantages to the PC version, but it's still not the same as playing games on a console. I bet if you could play GTA3 on the X-box you would still prefer that over the PC because it's more relaxed and easier than playing on the PC.
As for Xbox, I'm looking forward to the following games:
Unreal would be fun, but I'm not a huge FPS fan. I like Tribes, I like UT, and I like Q3A, but none of those are "got-to-have" games for me. I have never heard of Whacked so I don't know what it is, and I find most sports games boring. This is all opinion though so it just shows we like different things.
The "server/client" peer-to-peer model for PS2 is going to be interesting. How smooth is gameplay going to be when most players have an asynchronous connection (faster downstream than upstream)? If I'm playing someone with cable, and their PS2 is acting as a server for 4 players, how are they going to pump the data through 128kbps?
I don't really see this as a problem that Sony has to address. Only some games like Tony Hawk seem to work this way right now. In any case, if you make a game and optimize it so that it will run on a modem, then 128kbps is going to be plenty. Most of the big games are going to have dedicated servers anyway.
Also, how powerful of a server can it be at 300 mhz with around 32 MB RAM?
A year ago I ran a Shoutcast radio station on a 133mhz AMD with 32MB of RAM, along with Apache and a few other things. It seemed to work perfectly fine even though I had like 200 hits a day on the webserver (mostly CodeRed though) and 2 - 5 listeners on the shoutcast station. Just because Windows wouldn't run well doesn't mean something smaller and more compact for games won't.
There's a reason most online games (like Quake and Unreal Tournament) use dedicated servers -- if a person is playing while serving, the game tends to be very slow for everyone else.
That's sort of a strawman argument you're proposing there. When I said that some games would be peer to peer you pretend that I stated they all would be that way and that is what Sony is pushing. This is incorrect. Some games will have a p2p connection, mainly two-player games and such. When you start getting into games like Tribes for example, you connect to a server. I think you're just complaining in order to make Sony look bad because you're a Microsoft zealot.
How much slower will it be with antiquated technology?
We're not talking about trying to run UT on an Apple IIe here.
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