Okay, so it's not very likely that you will ever be able to do that.
It's not that you don't have the knowledge, or even the ambition. In
fact, money is probably the only thing stopping you.
So... what if there was a game, written exclusively for geeks like
you, that provided a realistic simulation of computers, networks, and
all of the other factors involved in running a data haven (or an ISP,
or virtually anything else).
This simulation would include physical factors, such as the layout of
the island and blueprints of the buildings (including structural
aspects, wiring, floorplans, the position of computer equipment,
etc.). However, it would also include the structure of computer
networks and what services (e.g. SMTP, HTTP, etc.) are running on each
host. You would need to buy bandwidth from various sources
(traditional underwater data pipes, satellite communication services,
and microwave communication from surrounding islands), and generate
your own power.
The game would give you full flexibility to do only the things that
you are interested in (layout of buildings, architecture, wiring,
networking, choosing software and services, security, etc.). You
could focus on the physical defences of your island, build up an army,
and protect hard currency and valuables for clients. You could also
concentrate on the security of your computers and store confidential
data for clients. Or, you could create and distribute your own
digital currency and acquire gold to back it up, or provide colocation
services for the latest controversial technology (remember when
Napster considered this?)
The game would be in the style of SimCity, but there would be two
separate maps in this game. One would be the physical layout of the
island, where you can build structures, receive and place parts,
connect equipment, etc. The other layout is a virtual one made up of
hosts, ports, subnets, software, etc.
Each player would have their own island, but could be connected
together over the Internet to allow simulated hacking into other
havens and strategic alliances between players. In addition, you
could write programs (in a simple macro language or something like
Ruby or Python) to automate tasks in the computer world. You could
also train "employees" to perform tasks in the physical world (via a
trained neural-network-like behavior, or the same macro/scripting
feature... not sure which).
The simulator would also have other uses beyond the data haven game.
Fledgeling ISPs could use it to plan out their strategies before
committing to a floorplan or hardware decisions. High-school or early
college networking courses could use it to keep students interested.
Obviously it's impossible for this to be 100% accurate (or probably
even 50%), but it wouldn't take much to make a fun game and a useful
Anyway, I think that's all of the ideas I've had so far. If this
sparks any other ideas for you, leave a comment. If you're interested
in using or working on a project like this, please vote to let me