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Double Dragon III - The Sacred Stones (NES) -- A Frustrated Game Review

By transient0 in Technology
Sat Jul 24, 2004 at 11:07:56 PM EST
Tags: Software (all tags)

Following in the proud tradition of Double Dragon and Double Dragon II, the third offering in the classic side scrolling beat-em-up series from Technos Japan hit the Nintendo Entertainment System in 1990, the year that Iraq invaded Kuwait, Nelson Mandela was released from prison, the first ever WWW page was published and Cannibal Corpse released their seminal album Eaten Back to Life.

For those familiar with the first two games, Double Dragon III will initially hold few surprises. The Supreme Black Shadow Sensei may be dead, but Billy and Jimmy Lee are back and their classic moves such as the whirlwind kick and the old "grabbing the bad guy by the hair and kneeing him repeatedly in the face" trick are ready and waiting. And yes, even the awkward "hit both buttons at the same time to jump" system has been carefully preserved.

Double Dragon II veterans may be surprised by the removal of a perfectly functional "(A) attacks forward (B) attacks backward" system, but adaptation is quick and they should soon find themself back in the groove of taking crowbars and broken bottles from fallen foes and using said makeshift weapons to beat a sense of what is right and proper into any sprite with the bad sense to be animated.

Or at least so it might seem. Until you notice that the enemies seem to actually inflict damage when they hit you. This is a shocking upheaval of the Double Dragon II status quo where the Lee brothers would regularly take several dozen katana blows to the head and a handful of point blank dynamite explosions without breaking a sweat.

After dispatching a mere ten or twelve thugs you will find that your health bar is flirting dangerously with non-existence. Instinctively you will glance for the extra lives indicator. But where is it? In your confusion you will be kicked in the stomach by a female ninja dressed in purple with bad 80s hair and learn the horrible truth. There are no extra lives. The Lee brothers are distressingly mortal. You will also discover that this game has no concept of Save or Continue.

Some small consolation can be taken in the fact that the "You're Dead" riff is surprisingly upbeat1 and the "GAME OVER" font quite tasteful. You'll be seeing a lot of it.

So what it comes down to is that this game is an educational treatise on what would actually happen if two unarmed brothers in track suits decided to take on a legion of hundreds of armed thugs unaided. They would get their eggs scrambled and their fibulas fibulated before ever seeing the second level.

Really, I'm going to give this game the benefit of the doubt and say that it probably has just equally as compelling and masterful a story as Double Dragon II, but all I've ever been able to learn is that some bastards have broken into my dojo, kidnapped Marion (AGAIN!) and killed my beloved (I assume) student Brett. The rest of the story so far as I can tell is that Billy and Jimmy Lee walk out into an alleyway, get mugged and killed.

I'm not sure where the Sacred Stones come in. Maybe that's why they mugged me.


1. In fact the whole soundtrack has a pretty satisfying 8-bit psychedelic dance party feel to it. Unfortunately, it doesn't continue to play if you pause the game so (due to constant death) you will never get to hear more than about three minutes worth of it.


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Double Dragon?
o I 14%
o II 37%
o III 8%
o IV 0%
o V 0%
o advance 0%
o super 0%
o vs. Battletoads 39%

Votes: 48
Results | Other Polls

Related Links
o Also by transient0

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Double Dragon III - The Sacred Stones (NES) -- A Frustrated Game Review | 62 comments (59 topical, 3 editorial, 0 hidden)
Double Dragon had a story? (2.00 / 4) (#2)
by Run4YourLives on Fri Jul 23, 2004 at 02:42:05 PM EST

See, yo can learn something on K5.

It's slightly Japanese, but without all of that fanatical devotion to the workplace. - CheeseburgerBrown
Hah (3.00 / 6) (#3)
by CaptainSuperBoy on Fri Jul 23, 2004 at 03:03:11 PM EST

The old "grabbing the bad guy by the hair and kneeing him repeatedly in the face" trick.


I love how that works in side scrolling fighters. Not only can you fight hundreds of thugs who appear on screen in groups of three or four (but not due to technical limitations), you can also pick one of them out, grab them by the hair, knee them in the face twice (but not three times), then hurl them over your shoulder. Double Dragon isn't unique in this regard. You can do this in Final Fight too. If you use Haggar you can even headbutt the guy twice, then jump about 20 feet in the air and give him a flying piledriver (similar to a tombstone piledriver, but with flying).

jimmysquid.com - I take pictures.

Not unrealistic move... (3.00 / 10) (#5)
by jmzero on Fri Jul 23, 2004 at 05:20:10 PM EST

The old "grabbing the bad guy by the hair and kneeing him repeatedly in the face" trick.

For example, see Belfort vs. Eastman.  Belfort delivered a solid knee from the Muay Thai clinch to Eastman's forehead, ending the fight (nasty cut).  If grabbing hair wasn't against the rules (and there are no rules when a gang steals your girl) and if Eastman had hair, I'm sure he would have grabbed it.

If the knee is defended (or if the victim has a very hard head) it may take a few to end the fight.  For example, watch Silva/Jackson from last year's PFC Grand Prix.  Jackson eats Silva's knees in very Double-Dragon-esque groups of two or three for a fair while.  He really could have made use of a bat/whip/oil-can in there.

On the other hand, Hagar's tombstone may indeed be a tad unrealistic.  The closest instance I could find in a documented fight is NCAA champion wrestler Kevin Randleman delivering a flying back suplex to Fedor Emelianenko - here.  A little less dramatic than Hagar's flying tombstone, but even Hagar did this less high-flying version at times: image.

If you're wondering, Fedor came back to win that fight via Kimura armlock.
"Let's not stir that bag of worms." - my lovely wife
[ Parent ]

The others... (none / 3) (#10)
by sholden on Fri Jul 23, 2004 at 07:48:54 PM EST

It's not the grabbing and the kneeing that is silly. It's that the two or three other guys just wait for you to finish doing it to their friend, instead of cracking you across the back of the head with a baseball bat while both your arms are otherwise engaged.

The world's dullest web page

[ Parent ]
Well (none / 0) (#42)
by jmzero on Sun Jul 25, 2004 at 05:55:11 PM EST

Their problem was that their attacks, while possessing significant horizontal range, required them to be within a few pixels vertically of their target.  This was fine if they were behind you (and they would attack from behind), but from in front they would have to walk right through their friend (which apparently doesn't work even if you're in a video game.)

To simulate this difficulty in a real fight, imagine fighting in an extremely narrow hallway.  Or perhaps imagine yourself to be a one of the little guys on a foosball table - unable to attack any direction but straight forward.  Perhaps this restriction was imposed by some kind of "code of the street" or something, kind of like the Geneva convention limits soldiers ability to leap while strafing.
"Let's not stir that bag of worms." - my lovely wife
[ Parent ]

I know it's belated (none / 0) (#47)
by CaptainSuperBoy on Mon Jul 26, 2004 at 09:38:40 AM EST

But this comment rules. Good job.

jimmysquid.com - I take pictures.
[ Parent ]
what about... (none / 0) (#27)
by Wah on Sat Jul 24, 2004 at 08:39:27 PM EST

..the old 'roll and stab them with your ax'.

Two points for the person who remembers which game the short, yellow character who mastered this technique is from.
umm, holding, holding...
[ Parent ]

i totally remember (none / 1) (#28)
by transient0 on Sat Jul 24, 2004 at 09:01:48 PM EST

i played it on my 386

i think it was called goldenaxe
lysergically yours
[ Parent ]

it was definitely... (none / 1) (#33)
by Insoc on Sun Jul 25, 2004 at 12:57:43 AM EST

Golden Axe, a seminal classic on the equally classic Sega Genesis. Though I never beat it on any setting higher than "easy", it still provided several hours of hack-n-slash entertainment, along with the odd ride-on-a-dragon-and-incinerate-people. The axe-wielding, lightning-using dwarf couldn't hold a candle (excuse the pun) to the firey amazon warrioress and her final dragon magic.

[ Parent ]
Ahhhhhh... (none / 0) (#36)
by dstillz on Sun Jul 25, 2004 at 02:42:26 AM EST

Golden Axe.

I also played the dwarf most of the time (except when there was no one to be the chick with the awesome fire magic), but my favorite maneuver was "run from one edge of the screen to the other, dash into enemies and knock them away for several seconds."

[ Parent ]
Overrated (none / 2) (#6)
by onealone on Fri Jul 23, 2004 at 05:44:02 PM EST

Have you ever played Renegade or Target Renegade on the Spectrum? They were the best sideways scrolling beat-em-ups ever. Far better than DD.

old school meets new school (none / 1) (#7)
by zenofchai on Fri Jul 23, 2004 at 06:23:56 PM EST

I never played more than the demo, but Viewtiful Joe seemed like a pretty sweet little beat em up.
The K5 Interactive Political Compass SVG Graph
[ Parent ]
CPC64 (none / 0) (#23)
by Purple Meteor on Sat Jul 24, 2004 at 08:12:26 AM EST

I used to play Target Renegade on CPC64 (with a cassette player to load games). It was a great game but it was really too hard to play once you passed the first stage (the 2nd stage was the underground parking place).

[ Parent ]
i'm going to embarrass myself here... (2.75 / 4) (#9)
by hardcorejon on Fri Jul 23, 2004 at 06:43:30 PM EST

...and admit that, LONG AGO, I actually wasted hundreds of hours and beat Double Dragon III.

But it was so damn long ago I can't remember what the hell happens at the end. But I do remember it being by far the most difficult Double Dragon to beat. I recollect that playability was good once you got the hang of it, but man, it was a tough game.

All things considered I think DD2 is the best of the original NES trilogy.

- jonathan,

Shame here too (3.00 / 4) (#12)
by Perpetual Newbie on Fri Jul 23, 2004 at 07:58:27 PM EST

I may have had to rent this one twice to beat it. As I recall, the fat guy (Chun?) was a kick-ass-for-all-occasions while the ninja dude sucked, so I just took the fat guy through the game and slapped the enemies into oblivion. The ending where you fight the possessed girlfriend dressed up as an Egyptian princess is one of the hardest final bosses ever and makes the rest of the game seem easy. I don't remember what happens afterward either.

My favourite DD is DD1 arcade (did you know there was a DD2 arcade? One of the bosses involved a farm combine running you over), but nothing beats River City Ransom.

Mind if I mention a game that is incredibly easy? I remember beating Power Blade (Strider with a boomerang) within about 45 minutes of getting it home from the video store. I expected something that made the cover of Nintendo Power to be a little more entertaining.

[ Parent ]

ninja gaiden (none / 0) (#18)
by eudas on Sat Jul 24, 2004 at 12:03:02 AM EST

ninja fucking gaiden was tough to beat, too.
took me 2 fucking weeks to beat it of continual play (ie play the last section until i died, pause it, turn off tv, try again later or tomorrow)...

TMNT was tough to beat, too. fill up 4 turtles full of scrolls and scroll everything in the technodrome to death if it so much as moves.

"We're placing this wood in your ass for the good of the world" -- mrgoat
[ Parent ]

TMNT (none / 2) (#20)
by Intelligentsia on Sat Jul 24, 2004 at 12:36:04 AM EST

Just beat it for the first time (I bought the game when I first came out) yesterday. Compared to that corridor filled with the flying astronauts, Shredder was a pushover.

We need to prove that we can spread rumors just like the mainstream media.—waxmop

[ Parent ]
Ninja Spirit (3.00 / 2) (#21)
by ant0n on Sat Jul 24, 2004 at 07:25:19 AM EST

Ninja Gaiden was great; recently I discovered a game from the same era that I really like: Ninja Spirit. It's from Irem (of R-Type fame) and it looks like a jump-and-run or beat-em-up, but playing it 'feels' like playing a side-scrolling shooter. You have four different weapons from the beginning which you can power-up with, ah, power-ups. One cool power-up is the 'buddy': you can get up to two indestructible fellow ninjas who follow your every move, very much like the sphere in R-Type.
The music is great, japanese-sounding melodies played at techno-speed. I play the PC Engine - Version, but originally it was an arcade-machine.
Anyone else here into ninja games?

-- Does the shortest thing the tallest pyramid's support supports support anything green?
Patrick H. Winston, Artificial Intelligence
[ Parent ]
There was a place that rented NS around here (none / 0) (#61)
by parliboy on Sun Aug 08, 2004 at 11:03:31 AM EST

I enjoyed a lot it. Smooth, responsive gameplay, great music, and so on. But it suffered from a trait similar to a lot of those annoying spaceship / jet shooters. Your first life, you slowly build power-ups, and become a juggernaut. But when you die and lose everything, your second and third lives are swift and painful. Made NS a bit too hard in the end.

Eat at the Dissonance Diner.
[ Parent ]

Gotta disagree... (none / 0) (#59)
by rahga on Sat Jul 31, 2004 at 03:40:57 AM EST

but nothing beats River City Ransom.

There's two games released for the Famicom that I think are better than RCR... they are other games in the Nekketsu franchise. Simply put, Nekketsu Kakutou Densetsu is 4 RCR guys fighting at once with much more elaborate movesets, and Nekketus Street Basket is those guys in a 3 story basketball court, complete with punching, kicking, and throwable trashcans and basketball racks. I've got more on them at my site, if curious. Nekketsu Street Basket... that game cost quite a bit to import. :)

[ Parent ]

This was like MST3K for nintendo... (none / 3) (#11)
by waxmop on Fri Jul 23, 2004 at 07:50:05 PM EST

and it rawked. Next do Pitfall. That game was non-Euclidean before non-Euclidean was cool.
The threat of losing all of your shiny possessions is what keeps us slaves to the machine. --
why? (1.66 / 6) (#13)
by benny lama on Fri Jul 23, 2004 at 10:33:08 PM EST

Not to bring down the story (since it made me chuckle a little)...but what is the point of posting a review of a game that was released almost 15 years ago?  Are you playing this on one of the NES emulators or something?  I guess what I'm getting at is...what would motivate a person to write a review such as this?

i have an NES (3.00 / 7) (#14)
by transient0 on Fri Jul 23, 2004 at 10:34:38 PM EST

it is the only game system i own. i am not really a retro-obsessed dork, i just don't play very many video games and have never wanted a newer system enough to invest in one.

i recently came into possession of a copy of Double Dragon III, hence the review.
lysergically yours
[ Parent ]

OK (none / 1) (#15)
by benny lama on Fri Jul 23, 2004 at 10:38:22 PM EST

Interesting....I'm surprised that a NES would still be working. :)  I remember spending a lot of time blowing the dust out of the cartridge slot on my NES when I was a kid.  You always had to do that when you got a black screen or funky colors when you hit the power switch.  At least they have canned air now!

I bet if you spent about 5 minutes playing Halo on the XBox it wouldn't take much to ditch the NES. :)

[ Parent ]

well.... (none / 1) (#17)
by transient0 on Fri Jul 23, 2004 at 11:26:32 PM EST

the guy who lives in the apartment downstairs from me has an XBOX (and a gamecube and a PS2) and sometimes I go down and play games with him. But my total videogame intake is not enough to make it worth the investment.

also, i take good care of my NES. I have had it since 1987.
lysergically yours
[ Parent ]

Of course, (none / 0) (#19)
by Intelligentsia on Sat Jul 24, 2004 at 12:31:04 AM EST

Nintendo's older (Pre-Gamecube) systems were built like tanks.

We need to prove that we can spread rumors just like the mainstream media.—waxmop

[ Parent ]
The NES was indestructible (none / 0) (#29)
by cburke on Sat Jul 24, 2004 at 11:37:24 PM EST

Someone once ran a Lincoln over one without destroying it.  However, it's little spring-loaded cartridge loader was truly idiotic design.  The contact was horrible.  The smallest bit of dust would render it unworkable.  That's without a doubt the #1 thing limiting the lifetime of the NES is the connector design.  Mine still works, but with ever increasing effort, so it's almost not worth it anymore (well, one more time through Zelda...).  This problem was nicely fixed in the SNES, so I'm hoping I can get a couple more decades out of it.

[ Parent ]
see if you can get a game genie (none / 1) (#30)
by transient0 on Sat Jul 24, 2004 at 11:45:04 PM EST

i have no interest in using it for game breaking codes, but it comes with a far superior connector and allows you to bypass the spring-loaded mechanism.

I leave the game genie in all the time and just switch cartirdges. it spares you from the inevitable "it works if you shove a butter knife in just so" period in the life of an NES.
lysergically yours
[ Parent ]

Hey, that's a good idea. (none / 0) (#31)
by cburke on Sat Jul 24, 2004 at 11:58:42 PM EST

When I was a kid, and had time to master every video game, getting a Game Genie to cheat seemed ludicrous.  Now that I'm older, and just want to play some Zelda without five minutes of fiddling and blowing and wedging, getting one sounds like a great idea.  Thanks.

[ Parent ]
Yeah, the connector sucked (none / 1) (#32)
by Intelligentsia on Sun Jul 25, 2004 at 12:17:05 AM EST

I like how the instructions mentioned to not blow on the connector or clean it with any chemicals on it, but those were the first two things everyone tried.

We need to prove that we can spread rumors just like the mainstream media.—waxmop

[ Parent ]
replace the connector (none / 0) (#50)
by piper45 on Mon Jul 26, 2004 at 05:58:04 PM EST

You can buy them for about 9 bucks here.

I bought 2 when they were on sale for like 4 bucks a piece. Replaced it in both of my machines and they work like brand new (and that is not hyperbole.)

You do have to risk opening the box and all, but it is a pretty simple operation really.

(I am not connected to this company in any way except as a customer!)

[ Parent ]
You can also buy a Second Gen NES (none / 0) (#56)
by grayhat on Thu Jul 29, 2004 at 11:10:16 AM EST

There was a push in 1994, when the SNES came out, to get people to still buy NES games.  Nintendo released a top-loading version, which was smaller, and also had much less problems with the blinking gray screen from hell.

You can still get one these days, but it's at a premium price (I paid $150 for the console and a few games).  If you're really into the NES, like I am, then you should try to pick one up.

Matt King
[ Parent ]

thanks (none / 0) (#25)
by adimovk5 on Sat Jul 24, 2004 at 09:08:21 AM EST

Your review was great. You made me laugh. I remember spending too much time on video games with very simple controls like this one. Why are they so addictive?

[ Parent ]
it still works? (none / 0) (#35)
by modmans2ndcoming on Sun Jul 25, 2004 at 02:40:13 AM EST

no blowing in the cartridge trick, no cleaning kits? it just works?

do you have the original system form factor or the Post SNES form factor?

[ Parent ]

it is original form factor (none / 0) (#37)
by transient0 on Sun Jul 25, 2004 at 03:01:15 AM EST

and it works without blowing or jamming a knife in it or anything. i do use a game genie though because it provides a better connection and because the spring mechanism is a little worn.
lysergically yours
[ Parent ]
Wow (none / 0) (#44)
by CaptainSuperBoy on Sun Jul 25, 2004 at 11:14:14 PM EST

I think working, unmodified NES systems are worth money. They're kind of a rarity nowadays, stupid Nintendo can't make a cartridge system that holds up over the years. Even in the 80s we had to blow on the cartridges to make them work.

jimmysquid.com - I take pictures.
[ Parent ]
And here I am thinking... (none / 0) (#45)
by D Jade on Mon Jul 26, 2004 at 02:31:37 AM EST

that the blow in the cartridge methods was only a recent invention

You're a shitty troll, so stop pretending you have more of a life than a cool dude -- HollyHopDrive
[ Parent ]
Don't Listen to Their Lies. (none / 0) (#46)
by reidbold on Mon Jul 26, 2004 at 08:27:53 AM EST

It's also a placebo. The only important thing when dealing with the nes's is the cartridge position.

[ Parent ]
About 10 years too late... (none / 1) (#52)
by GhostfacedFiddlah on Tue Jul 27, 2004 at 02:49:45 PM EST

But another good trick is to insert the cartridge and turn it on.  If it starts blinking (white/black/white/black/etc/etc), wiggle the cartridge *while it's still in the system*.

Once it starts blinking startupscreen/black/startupscreen/black - it's in the right position.  Press reset, and you're ready to go.

[ Parent ]

Please. Stop the pain! Fix it right! (none / 0) (#58)
by rahga on Sat Jul 31, 2004 at 03:29:57 AM EST

Do it yourself (cheap) - Open the NES. Remover the cartridge connector. Clean it if you want... the real difference is made by bending each pin so they can grip the cartridge better. Do it yourself ( $10 ) - Buy a new cartridge connector on eBay. There are tons of them available. ---- For what it's worth, I still play with the NES and have even made game genie codes for a few games recently. I even found a use for the expansion port on the bottom... modified my Four Score to play Famicom games, and it uses 2 lines on that port to communicate. That said, this review was rather [athetic. The game really isn't that hard or annoying... the biggest flaw is buggy gameplay at points. If you beat the game without the final boss without generating a lot of pixel junk during the battle, you are rather lucky.

[ Parent ]
Emulator? (none / 1) (#22)
by Purple Meteor on Sat Jul 24, 2004 at 08:04:54 AM EST

Who needs emulators? I have DD3 on my book shelf (with my 50 other NES games). I think I'll play it again this afternoon! Thanks for the review.

[ Parent ]
Not everyone is a theif, jerk. (none / 2) (#26)
by Hide Teh Hamster on Sat Jul 24, 2004 at 04:05:05 PM EST

This revitalised kuro5hin thing, it reminds me very much of the new German Weimar Republic. Please don't let the dark cloud of National Socialism descend upon it again.
[ Parent ]
You missed the kung-fu master and ninja (none / 2) (#16)
by cburke on Fri Jul 23, 2004 at 11:25:11 PM EST

You get to play as more than just the brothers in DD3!  You get them later in the game.  That was one of the coolest features of the game, after its ability to kick your ass.  The story?  I don't remember exactly, something about stones you have to get to stop some ancient evil -- oh shit, two Abobos!

The story! (none / 0) (#24)
by Purple Meteor on Sat Jul 24, 2004 at 08:19:32 AM EST

As seen behind the box:

Only one man knows the real story behind Marion's disappearance... and he's dead!

Now the Double Dragons must rely on a mysterious fortune teller to locate Marion and her ransom - The Sacred Stones of Power!

With 1 & 2 player simultaneous action, you'll fend off vicious street thugs, evil Ninja warriors, deadly gladiators, Manchurian barbarians and more!

Defeat your most dreaded enemies and out of pure respect they'll join your side - adding their Iron Claws and Shanghai Stars to your all-new martial arts maneuvers - like the awesome Mid-Air Somer-Assault.

Double Dragon III. If you survive the arcade action, you'll rescue Marion, retain your honor and discover the thruth behind the Sacred Stones. If you fail...

[ Parent ]
woah (none / 1) (#34)
by modmans2ndcoming on Sun Jul 25, 2004 at 02:38:24 AM EST

that is probably the most untimely Game review I have ever read.

Good think I did not play DD3 because I was to damn busy kicking butt on my SNES to care.

this game encourages unhealthy gender roles. (2.22 / 9) (#38)
by rmg on Sun Jul 25, 2004 at 05:00:24 AM EST

the woman is helpless and lost in a world full of hulking thugs and lesbian trailer trash. she is the quintessential suburban princess -- a beautiful little fool.

meanwhile, her boyfriend and hetro life partner are the able bodied young knights who come to the rescue, braving streets full of knife fights and explosives, all to win the prize of the young maiden's chastity at the end (which any reasonably proficient toddler should be able to reach within approximately six hours of play).

this is a rehash of the medieval chivalric romance made all the more seedy by replacing prince charming and his faithful sancho with two roughneck hoodlums and turning maid marion into a lipstick smeared tramp right outta compton. in short, it has all of the demeaning gender politics of the medieval age stripped of all that might have given it any redeeming value -- trading valor for gang warfare and castiglione for ron jeremy.

double dragon III is an affront to every piece progress in sexual politics in the past seventy years. if the author had any decency, he would have left it in the era of cock rock and reaganomics that gave it birth.


if i do not respond, it is because you wrote nothing worthy of response.

dave dean

straight outta compton? [n/t] (none / 0) (#51)
by flaw on Tue Jul 27, 2004 at 12:21:11 AM EST

ピニス, ピニス, everyone loves ピニス!
[ Parent ]
Yeah. So? [n/t] (none / 0) (#55)
by CAIMLAS on Tue Jul 27, 2004 at 03:03:35 PM EST


Socialism and communism better explained by a psychologist than a political theorist.
[ Parent ]

Reenactment of actual realistic combat (2.87 / 33) (#39)
by K5 ASCII reenactment players on Sun Jul 25, 2004 at 11:07:52 AM EST

|Aroused mantis!           |
|                          | 
|  /\O/\            O    O |
|    |             <|Z  <|>|
|    \              |    | |
|   / |             |\  / \|
|                          | 
|Petulant crab!            |
|  _   _            O    O |
|   \O/            <|Z  <|>|
|   _|_             |    | |
|   \ /             |\  / \|
|Crazy Croco!              |
|                          |
|   O/              O    O |
|   |\             <|Z  <|>|
|  \|               |    | |
|   |               |\  / \|
|           Sitting duck.  |
|                          | 
|  .',     BLAMMO   O    O |
| '  __    .  .  *7-|Z  <|>|
|  \/\ \            |    | |
|  O /              |\  / \|
|                          |
|Jesus, fuck, my leg.      | 
|There's bone              | 
|sticking out.      O    O|
|                   /|\  /||
|     .`',           \    \|
| \O_/\_  .         / \  /||
|                          | 
|Mommy, it hurts.        O |
|                       <|\|
|      ,                 \ |
|  O_/\_  .             / \|   
|                          |
|Mommy.                    |
|                          |
|  O_____                  |
|   x   bzzz               |
|     x                    |
|   x                      |
|                          |
|  O_____                  |

Gods! (none / 0) (#53)
by DoorFrame on Tue Jul 27, 2004 at 02:59:32 PM EST

You people are gods, GODS!  

Can I send you money, or perhaps a few extra slashes and dashes that clearly I'm not making enough use of?  Jeez.

[ Parent ]

If you liked DD (2.87 / 8) (#40)
by chizzadwick on Sun Jul 25, 2004 at 11:22:20 AM EST

check out River City Ransom for the NES. Those who played it can atest to its superiority over all other games in the genre.

Amen brother. (none / 1) (#41)
by crwood on Sun Jul 25, 2004 at 01:35:21 PM EST


[ Parent ]
I'd just like to point out.. (none / 1) (#43)
by dilinger on Sun Jul 25, 2004 at 08:22:21 PM EST

..the coolest purchase I've made all year: a few USB NES gamepads. These, combined w/ an emulator (fceu), a mirror of a ROM site, and a BigAss TV, makes for an awesome gaming system.

Someone should review Zanac. That game kicks ass.

Adaptors and emulators (none / 0) (#48)
by Nursie on Mon Jul 26, 2004 at 12:08:25 PM EST

Bought myself something a bit like this usb to Playstation2 controller adaptor a little while ago. Well worth the money, all buttons and vibration work great, and it makes console emulators so much fun. Playing all the old sega megadrive/genesis games is brilliant, I'm suprised by how I remember the layout of Sonic the Hedgehog 2 after so many years!

Meta Sigs suck.

[ Parent ]
Double Dragon 3 = fond memories (none / 0) (#54)
by CAIMLAS on Tue Jul 27, 2004 at 03:01:17 PM EST

My brother and I beat this game, together, as it's damned near impossible by yourself. It is indeed really, really hard. However, it's significantly more difficult in Double Dragon II to throw yourself over a cliff - thus why you're given extra lives, I'd imagine.

Further into the game (3rd level, I think?) there are two (three? it's been a long time) bosses which, if you beat them, will join your ranks. There's a squat (short and fat) Chinese man that has a pair of metal claws which he can use to attack (I can't recall if they're unlimited or not) that are roughly as powerful as Bimmy and Jimmy's dragon kick (anyone  catch that joke? :P) .

Then in the next level or two, you're potentially aided by a ninja that can jump quite high, has ninja stars (not unlimited, but they might replentish themselves? I don't recall) which are more powerful still, iirc. He's also got a 'flying knee to the junk' kick, iirc.

I seem to recall being able to get continues in DD3 by beating a level, too, though this could just be my memory failing on me. Some of those levels are really, really hard (I seem to recall the ninja level being the most difficult - imagine the two helicopter ninjas in DD2, and you'vegot a pretty good approximation of what the DD3 ninjas are like).

I seem to recall the violent sound effects being fairly lacking compared to the second DD game, however. There was just an incredibly satisfying "pow" sound when you hit someone with an uppercut or dragon kick, and throwing knives made a nice wet-sounding smack. Not to mention the lovely "I've been kicked in the balls" face that the sprites made. I don't recall the sprites in DD3 being quite as well thought out.

Alas, I don't recall if I ever played DD1.

Socialism and communism better explained by a psychologist than a political theorist.

Chin the Chinese Guy (none / 0) (#57)
by jrew on Fri Jul 30, 2004 at 12:18:53 PM EST

I think the Chinese guy had the strongest attack. If you get a full round of punches on an enemy (which is quite easy to do), it brings a wallop of damage. The ninja stars are pretty good, but his kick sucked ass. It barely does any damage.
[ Parent ]
I remember the mispelling in the opening vividly (none / 0) (#60)
by gmol on Sat Jul 31, 2004 at 03:42:43 PM EST

[ Parent ]
Yes, I remember that... (none / 0) (#62)
by Pxtl on Thu Oct 07, 2004 at 01:54:48 PM EST

I believe you got your first continue after defeating Chin, and your second after defeating the Ninja.  Chin had a 10-hit claw weapon that you depleted very quickly due to his fast attacking.  The ninja had 20 shuriken.  I believe the ammo was non-returning, it just came back between missions.

Most annoying part: bad guys duck, you don't.  I remember getting past the mummies but being defeated continuously by the witch.  Was she the final boss?

[ Parent ]

Double Dragon III - The Sacred Stones (NES) -- A Frustrated Game Review | 62 comments (59 topical, 3 editorial, 0 hidden)
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