Kuro5hin.org: technology and culture, from the trenches
create account | help/FAQ | contact | links | search | IRC | site news
[ Everything | Diaries | Technology | Science | Culture | Politics | Media | News | Internet | Op-Ed | Fiction | Meta | MLP ]
We need your support: buy an ad | premium membership

AmigaOS: Dragging Ass into the 21st Century

By Trollaxor in Technology
Tue Jun 23, 2009 at 03:03:07 AM EST
Tags: Amiga, AmigaOS, computers, history, operating systems, Trollaxor (all tags)

Fourteen years before Apple released iMovie, Amiga offered video editing for the masses. But no matter how vociferously studios and hobbyists swore by their favored platform, Amiga failed, hard, almost overnight.

Today, the Amiga community is a church of zealots praying desperately to its dead dead saints of outdated hardware and a primitive operating system using two-dozen year old technology. So what went wrong? What caused Amiga to go from the top of the computing heap to the bargain basement practically overnight?

The answer to that is long, complicated, and slow, just like the course of the Amiga's operating system, which is exactly at the heart of the issue.

Strength from Humble Origins

Between 1995 and 2008 no less than three versions of the AmigaOS existed, each produced by different camps within the Amiga world. After being divested from the defunct Commodore, AmigaOS stagnated while the Amiga IP was passed around like a boy in a prison for the criminally insane. Escom, Gateway, Lotus, and Power Computing all took their turns with the dossier, letting the OS languish to the point that projects like AROS and MorphOS sprung up to take its place.

AmigaOS, as it was originally conceived, was quick and dirty. Kickstart, the low-level part of the system stored in ROM, included the GUI and Workbench, the actual operating system as one might understand it today, was almost an afterthought. As it evolved, however, AmigaOS developers made some mature decisions about where to go with things like memory pages, multitasking, and multiscreens so that Workbench became an integral part of the Amiga experience and, compared to other operating systems of the day, was years ahead of the standard.

One of the key strengths of the Amiga, one that any old-timer will tear up when recollecting, was the tight integration the Amiga had between its hardware and software. The Kickstart was just one example, but AmigaOS could run any processing on any of its system chips. So you had the operating system and several tasks keeping the CPU busy, your FPU was chugging away on a Video Toaster project, and you still had some more work to do. AmigaOS could allocate the sound chips to do your bidding since it had drivers hardwired into the ROM.

Hunker in the Bunker

After the Video Game Crash of '83, in which control of Amiga passed from Atari to Commodore, money for video game systems disappeared from company portfolios. The Amiga was seen as a gaming system by Commodore, who secretly feared the threat that the horsepower of the Amiga presented to their antique Commodore 64. The AmigaOS development team was moved to a locker room next door to the Commodore offices and told to get comfortable; money was funneled in secret by sympathetic board members or private donation.

After almost a decade of this, in which AmigaOS was left behind Mac, Windows, and Unix, Commodore finally screwed itself into insolvency and Amiga intellectual property was sold. AmigaOS 3.1 would be the last release for years.

Stagnation & Impatience

In the absence of any real Amiga leadership, and as the Amiga intellectual property was passed from one holding company to another, several groups of Amiga enthusiasts, developers, and ex-employees mobilized in order to update the existing system and take advantage of new hardware.

AROS, AtheOS, and MorphOS were hobbyist outfits designed to reverse-engineer the AmigaOS. AROS wrapped the Amiga apps in wrappers in order to get them to run on PowerPC hardware while AtheOS used ancient Commodore POKE commands to reverse engineer the APIs. MorphOS used stolen source code supplied by a disgruntled ex-Amiga software engineer. Each had differences from the other that prevented them from supporting each other.

After the dust settled from all this community grousing, AmigaOS 3.5 was released. It trumped, for the time being, the efforts of the hobbyist systems but still lagged seriously behind other mainstream operating systems. Amiga conceded that another operating system upgrade was needed to unify the Amiga software market.

By this time, Gateway, Inc. owned Amiga intellectual property and began setting up a new company for it. AROS, AtheOS, and MorphOS were joined by the thinkalike BeOS which borrowed many of AmigaOS's ideas and ideals and was programmed by several ex-Amiga developers and ran fast on PowerPC Mac hardware. (Noticing a pattern here?)

With this intense, fertile period of operating system diversification Gateway wanted to reassert its legal rights to Amiga software and wanted to do so with a two-pronged appraoch: it began working on AmigaOS 3.5, which was basically a rehashing of some one-off third-party updates for AmigaOS 3.1 and a paltry GUI repaint, and also contracted with QNX Software Systems, with which they hoped to make a new, legacy-free platform called AmigaOS 4.

Staggering Forward

The late Nineties were a period of tense waiting for Amigans: the Gateway QNX effort was slow in coming and short in features and, just as AmigaOS 3.5 was released, 3.9 was promised in order to placate cries of broken promises, bugs, and fraud.

Just at this time, however, Gateway divested its Amiga IP to Escom, who immediately spun Amiga off using capital from Larry Ellison, Oracle Corporation's billionaire CEO. Rumors of AmigaOS (whichever one) serving as a platform for network computers running Oracle ran rampant.

After further rounds of rumors and missed deadlines, QNX failed the Amiga and Amiga was left scrambling, and the fact that Amiga had never reached out to AROS, MorphOS, or BeOS, among others, was a point of controversy from within the Amiga community.

By 2000, after all this mess, AmigaOS 3.9 went live, running on classic Amigas, Amigas upgraded with PowerPC add-in cards, and several of the new, off-brand PowerPC Amiga systems, largely covering the territory that AROS and MorphOS had overtaken in the last several years. With this last move, Amiga, Inc. was solidly on its own feet and making deals for a new hardware platform and outlining its aggressive new AmigaOS 4 platform.

Lawsuits flew and AROS and MorphOS developers scrambled. AROS is a 90% reimplementation of AmigaOS 3.1, though entirely dependent on an Amiga emulator to run any legacy software. MorphOS is now available for free, sans support, for several legacy Amiga systems with PowerPC cards, and for the handful of supported PowerPC Open Platform-based systems still running in damp, dark European basements.

Through the Noughts

By 2006, the official release of AmigaOS 4 was a nonevent since the prerelease had been available, and stable, for the last several years. The developers at Hyperion, the firm contracted by Amiga, Inc., had done the impossible and built a next-generation foundation for the Amiga out of its own deficient underpinnings. Over the course of six years they had publicly brought the Amiga platform forward.

The other surprise was the lawsuit filed by Amiga, Inc. against Hyperion, demanding they cease and decist developing or marketing AmigaOS. Hyperion was actually a collection of spurned Amiga developers from the previous two decades and reflected the Amiga's braintrust; Amiga, Inc. was just the latest in a series of corporate reanimations that, by this late date, had little to do with the Amiga beyond owning its intellectual property.

Because of this cultural difference, and the fact that European courts are too busy with genocides to listen to feuds over dead operating systems, Hyperion has ignored Amiga's requests and has even gone on to release a significant update, AmigaOS 4.1. Rumors during the Summer of 2009 include another update, AmigaOS 4.2, and a port to 64-bit Intel by the end of the decade, dubbed AmigaOS 5.

The Greater Picture

The greater picture is what Amiga and all of its owners have lost sight of: for Amiga to thrive as a platform, clever finagling of intellectual property rights must be negotiated and capitalized on, not shuffled back and forth every 18 months to the tune of this cash injection or that stock option. Just look at SCO for a more relevant example.

Hyperion, as the only bastion of long-term Amiga experience, care, and skill, is the only hope for the future of the operating system. If rumors of AmigaOS 5 on Intel are true, the hardware issue will fix itself. But look at the numbers: it's been over 20 years since Amiga had any sort of security; there have been four pretenders to the Amiga software throne; dozens of hardware platforms and kludges have come and gone under the checkboard beach ball banner. Amiga has spent longer in developmental and financial liability hell than either Mac or Windows has been extant.

If you're still here, you're one of the few faithful. But there's a Mac right around the corner doing now what Amiga promises it will do "soon," measured in years. You have work to do, so what are you waiting for? The Ubiquitous Amiga Emulator runs just fine under Mac OS X, which will satiate your need for nostalgia just fine. And that's why you've been patient so long, right?


Voxel dot net
o Managed Hosting
o VoxCAST Content Delivery
o Raw Infrastructure


Related Links
o QNX failed the Amiga
o Also by Trollaxor

Display: Sort:
AmigaOS: Dragging Ass into the 21st Century | 17 comments (12 topical, 5 editorial, 0 hidden)
Funny you mention all this (1.75 / 4) (#3)
by Del Griffith on Sun Jun 21, 2009 at 09:40:58 AM EST

I was playing with UAE last night... Although I've long since given away/sold all my Amiga hardware... All I have now is some disks of 2.1 & 3.1 .. and some ROMS, but I doubt I'll have a need for Amiga 3000 kickstart/rom sets any time soon.

I...I like me. My wife likes me. My customers like me. Because I'm the real article. What you see is what you get. - Me

Don't forget DragonflyBSD, (2.75 / 4) (#4)
by it certainly is on Sun Jun 21, 2009 at 12:16:38 PM EST

another not dead BSD, under the curation of Matt Dillon (author of DICE C). Something so wonderful as the Amiga, it lives on inside other people's heads inspiring them to do things that the Wintel hegemony would like declared "impossible".

kur0shin.org -- it certainly is

Godwin's law [...] is impossible to violate except with an infinitely long thread that doesn't mention nazis.

ZZZZZZZzzzzzzzzzzz... (none / 1) (#8)
by lostincali on Mon Jun 22, 2009 at 08:27:22 PM EST

"The least busy day [at McDonalds] is Monday, and then sales increase throughout the week, I guess as enthusiasm for life dwindles."
[ Parent ]

Informative (none / 1) (#6)
by k31 on Sun Jun 21, 2009 at 03:43:28 PM EST

I knew a lot of random stuff was going on with the AmigaOS and such, but I didn't know what exactly... so this is interesting.

Your dollar is you only Word, the wrath of it your only fear. He who has an EAR to hear....
Just broke the camel's back$ (none / 1) (#9)
by mirko on Tue Jun 23, 2009 at 03:04:25 AM EST

Finally I managed to make the decision that I would work on it. - MDC
we had to huddle together - trane
Trifecta (2.50 / 2) (#11)
by anaesthetica on Tue Jun 23, 2009 at 11:26:02 AM EST

First Tiber gets two stories in a row posted, then I get two stories in a row posted.  Now you get the same story posted twice in a row.

Wtf is going on here?

—I'm the little engine that didn't.
k5: our trolls go to eleven

K5 IS DYING (none / 1) (#12)
by Nimey on Tue Jun 23, 2009 at 04:47:46 PM EST

Never mind, it was just the dog cumming -- jandev
You Sir, are an Ignorant Motherfucker. -- Crawford
I am arguably too manic to do that. -- Crawford
I already fuck my mother -- trane
Nimey is right -- Blastard
i am in complete agreement with Nimey -- i am a pretty big deal

[ Parent ]
You lost me at... (1.50 / 2) (#13)
by bcRIPster on Tue Jun 23, 2009 at 08:39:06 PM EST

"After the Video Game Crash of '83, in which control of Amiga passed from Atari to Commodore"

What fantasy reality are you talking about?! Atari never owned Amiga! Atari was approached first by Amiga with an option to invest and they declined.

Commodore led by it's founder Jack Tramiel stepped in but didn't have a clue on what to actually do with the platform and once Jack had finished running his own company into the dirt he murdered Amiga as an afterthought. Then with the savory taste of destruction and incompetence on his lips he jumped ship over to Atari and killed it for fait accompli against true American gaming prominence in the pre XBox era.

Oh don't get me started... Atari owned Amiga...  Puleeeze! rumble... rant...

...oh I suppose I'm giving Jack to much credit. (1.00 / 2) (#14)
by bcRIPster on Tue Jun 23, 2009 at 08:50:55 PM EST

He left Commodore after a shareholder piss fight in 84' so he didn't directly run the company into the ground but he set the groundwork. Still, him and his sons are a black mark on humanity for what they did to Atari though.

Now I feel better. I haven't had a good rant in awhile.

[ Parent ]

Yeah Atari rejected the Amiga project (none / 1) (#15)
by Armstrong Hammer on Tue Jun 30, 2009 at 01:44:50 PM EST

so it went to the highest bidder, which was Commodore.

Jack just about shit his pants over losing the Amiga bid, and then got Atari working on an Amiga killer named the Atari ST system using DRI's GEM and building their own TOS system to host the GUI over.

Learn about the true liberal agenda in the United States of America.

[ Parent ]
I mostly agree but... (none / 0) (#16)
by onealone on Wed Jul 01, 2009 at 04:52:30 PM EST

... if you loved the Amiga a Mac is the last thing you want to move to. OSX is almost the opposite of what the Amiga was.
A very complex OS buried under a flashy GUI and completely locked into Apple and the Apple way of doing things.
The Amiga was a small and simple, easy to understand system that gave you complete freedom to play around however you liked.

Fuck I Movie. Give me virtual dub (none / 0) (#17)
by fenugeek on Sat Sep 12, 2009 at 11:07:26 PM EST

I can do what ever I need in Virtual Dub and Virtual Dub mod.  There is no need for me to go to one of these lowest common denominator user expericene laden, bloated candy-ware so that I can spend one hour on techniques that with Virtual Dub, or even the command line of old, would have taken a mere pittance of time to accomplish all and more than ever a wildly dudded johnny-come-lately has wowed his maiden aunnts with his cinemtaographic prowess.

AmigaOS: Dragging Ass into the 21st Century | 17 comments (12 topical, 5 editorial, 0 hidden)
Display: Sort:


All trademarks and copyrights on this page are owned by their respective companies. The Rest 2000 - Present Kuro5hin.org Inc.
See our legalese page for copyright policies. Please also read our Privacy Policy.
Kuro5hin.org is powered by Free Software, including Apache, Perl, and Linux, The Scoop Engine that runs this site is freely available, under the terms of the GPL.
Need some help? Email help@kuro5hin.org.
My heart's the long stairs.

Powered by Scoop create account | help/FAQ | mission | links | search | IRC | YOU choose the stories!